AI Insights · Timothy · September 2022
Top 5 Hybridcasual Games in Ecuador Q3 2022
Discover the performance of the top 5 hybridcasual games in Ecuador during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the hybridcasual games market in Ecuador saw significant activity. Here’s a detailed look at the performance of the top 5 hybridcasual games on a unified platform, with data sourced from Sensor Tower.
Stumble Guys from Scopely showed a mixed performance. Weekly revenue fluctuated slightly, peaking around $3.6K in early August before dipping to approximately $2.7K by late September. The game maintained a strong presence with weekly downloads hovering around 60K in early July, but saw a decline to about 44K by the end of September. Active users experienced a decline from roughly 326K at the start of the quarter to around 250K by the end.
Piano Fire: Edm Music & Piano by Adaric Music had a steady performance in terms of downloads, starting the quarter with approximately 24K weekly downloads and ending with around 21K. Weekly active users remained relatively stable, starting at about 57K and closing the quarter with around 56K. Revenue was negligible throughout the quarter, only showing minimal figures in the final weeks.
Race Master 3D - Car Racing by SayGames Ltd saw modest revenue, peaking at around $73 in early August. Downloads began at about 24K per week in late June, but declined to around 14K by the end of September. Active users also saw a drop from approximately 100K at the start of the quarter to around 86K by the end.
Super Bino Go: Adventure Jungle from 1SOFT experienced a steady download rate, starting with around 19K weekly downloads and ending with approximately 13K. Active users showed a slight decline from about 96K to 86K over the quarter. Revenue was minimal, with negligible figures reported sporadically.
Stick Party 234 MiniGames by PlayMax Game Studio had consistent weekly downloads, starting at around 17K and ending the quarter with approximately 15K. Active users remained robust, starting at about 186K and closing the quarter with around 179K. Revenue was minimal, with peaks around $20 in mid-July and $16 in late August.
For more detailed insights and data on the performance of these games, visit Sensor Tower.